AI Insights · Timothy · April 2024
Top 5 Shopping Games on Android in Italy: Q1 2024
Discover the performance of the top 5 shopping games on Android in Italy during Q1 2024, including metrics on downloads, revenue, and active users.
In Q1 2024, the top 5 shopping games on the Android platform in Italy showed varied performance across downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the popularity and financial success of these games. Here’s a closer look at how each game fared.
Hypermarket 3D Simulator, published by Sunday.gg, experienced fluctuating weekly downloads with a peak of approximately 20K in mid-January and a low of around 5.2K in mid-February. Revenue saw a small increase in March, reaching up to $8, while active users varied, peaking at about 28.7K in mid-January and maintaining a steady count around 19K towards the end of the quarter.
Goods Matching Games: 3D Sort from Pleasure City showed a consistent increase in weekly downloads, starting from 1.7K at the beginning of January and reaching up to 12K by late February. Active users followed a similar trend, starting at 2.1K and climbing to an impressive 43K by the end of March. The game, however, did not generate any revenue during this period.
Cashier 3D by Rollic Games saw a decline in weekly downloads from 18.7K at the beginning of January to virtually zero at the end of February, with a slight recovery to 1.4K in late March. Revenue peaked at $34 in the first week of January and then decreased to single digits for the rest of the quarter. Active users mirrored this trend, dropping from 29K in the first week to about 3.3K by the end of March.
Supermarket Game, published by FM by Bubadu, maintained a relatively stable weekly download rate, averaging around 1.5K throughout the quarter. Revenue was minimal, peaking at $5 in early March. Active users remained consistent, fluctuating between 3K and 4.1K throughout the quarter.
Supermarket: Shopping Games from Hippo Kids Games experienced a gradual increase in weekly downloads, starting at 1K in early January and rising to approximately 2.7K by mid-March. Revenue showed a peak of $96 in late January and another notable increase to $48 in the last week of March. Active users increased steadily from around 4.3K in early January to about 8.2K by mid-March.
For more detailed insights and data on app performance, visit Sensor Tower.